//
//
//

#include "CServerAvatar.h"

using	namespace	irr::core;

CServerAvatar::CServerAvatar()
{
	m_dfMaxHP = 100;
	m_dfHP = m_dfMaxHP;
	m_dfMaxHP = 100;
	m_dfMP = m_dfMaxMP;

	m_iSeatID = 0;

	m_sName = "default";

	m_status.action_name = "NONE";
	m_status.status = 0;

	m_v3Position = vector3df(0,0,0);

	m_bInGame = false;
}

